Zombie Purge is a TPS Game. Players need to clear the roads and villages of zombies to create a safe living environment for people. I build the game with the tutorial videos from Chen Jiacheng.
Implementation : blueprint
All the scripts in this project were implemented by Blueprint of UE4. This learning and development experience made me familiar with various concepts of UE4 development and its Blueprint system, including the mixed space of animation, the state machine of characters, the behavior tree of NPCs, collision detection of different channels, etc.
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Click here to get more information about this game:
https://drive.google.com/file/d/10gtPqskkPrESAjJP0EBHeuTdujC_GN1k/view?usp=sharing