Signt is a VR game designed to simulate the daily experiences of visually impaired individuals, aiming to foster empathy and understanding among the general public. I was inspired by a mobile public service game called "见" (Seeing), where players navigate public spaces as a visually impaired person while uncovering the protagonist's backstory along the way. I adapted the mechanics of groping through darkness from the mobile game into the VR environment. This gameplay offers a completely different interactive experience in VR compared to the mobile version.
P.S. This is the VR&AR course assignment.
VIDEO
Gameplay
In the game, the player takes on the role of a visually impaired person who wakes up in a hotel room and needs to find their way out. From the perspective of a blind individual, the player completes this seemingly simple task in total darkness. They can use a tactile stick to sense the environment around them, with objects in the detection area being highlighted with white outlines (as shown in the image on the left). The player must use this method to find the path out of the room.
Press the "Trigger" button to use the cane for sensing. The controller will give brief haptic feedback and display the outlines of objects within the sensing area. When an obstacle blocks the player's path, the controller will provide continuous vibrations as feedback, indicating the position of the obstacle:
· If an obstacle blocks the player's front or back, both controllers will vibrate simultaneously.
· If an obstacle blocks the player's left or right side, the left or right controller will vibrate individually.
Use the left joystick to move the character forward, backward, left, or right, and the right joystick to rotate the character (you can also physically rotate your body to achieve the same effect).
Once the player exits the room, the environment will gradually fill with light and color, revealing the room they had just navigated. This creates a stark contrast to the previous experience in darkness, helping players better understand the challenges faced by visually impaired individuals.
Technical IMPLEMENT
· Developed using Meta's VR SDK in Unity.
· Applied a normal expansion-based Outline Shader to create stroke effects that simulate the perception of visual impairments.
· A black canvas overlays the camera, revealing only the outlines of objects at the tactile stick's contact points, enhancing the perception of object distance and texture.
More
Get more info: 
https://drive.google.com/drive/folders/1ccL4Gyb0Y8e32zhiInxNQecicplNEViR?usp=sharing

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