Escape From is a 2D Platformer game. The space station is under attack by alien monsters. In order to survive, the player needs to escape the space station. This game is the assignment for the “Game Design and Development with Unity 2020” course offered by MSU on Coursera. Although the course provides some scripts and prefabs, this assignment cost me a lot of time and effort to design levels and add extra components. In this documentation, I will elaborate on these designs.
Level Design
Generally, the endpoint of each level is always near the start point. Therefore, the player’s route through the level will appear as a zigzag.
Player actions in earlier stages affect later gameplay, particularly regarding level progression. I've introduced a door mechanic: leaving a door open creates obstacles, complicating later operations to pass through.
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