This is a carpooling system for WKU students. To improve this application, I utilized Unity and C# to create a simulator for online ride booking and accurate route calculation. This simulator can instantly access user-generated trip orders, display the trip's starting point, calculate the shortest route, and simulate the taxi's journey. Users can also simulate trip starting points with a click.
A* Pathfinding Algorithm
I utilized the A* pathfinding algorithm to determine the shortest route between user-defined starting and ending points. Given the A* algorithm commonly seen in video game character navigation, I chose to implement it in our carpooling application. The program leverages the A* algorithm to navigate objects around obstacles, moving from the starting to the target grid node.
Running Test
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Get more information about this: 
https://drive.google.com/file/d/162FTGXpf0sg14krk8Q83g0U61mhuIVP1/view?usp=sharing
or https://pan.baidu.com/s/1rMZpjydNr55e5FNuTDI7og?pwd=rhe6     Password: rhe6
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